Video game graphics

Results: 680



#Item
111Theoretical computer science / Video game development / Computational physics / Collision detection / Graph coloring / Algorithm / Bounding volume hierarchy / Motion planning / Geometric primitive / 3D computer graphics / Mathematics / Applied mathematics

Interactive Collision Detection between Deformable Models using Chromatic Decomposition Naga K. Govindaraju ∗ David Knott ∗ Nitin Jain ∗ Ilknur Kabul ∗

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Source URL: gamma.cs.unc.edu

Language: English - Date: 2005-05-05 19:50:13
112Graphics hardware / Computing / Video game hardware / Video cards / Electronics / CUDA / Graphics processing unit / Speedup / Nvidia Ion / GPGPU / Nvidia / Computer hardware

Practical GPU Programming Dominik Göddeke (TUDo) Robert Strzodka (MPII), Christian Sigg (NVIDIA) 38th SPEEDUP Workshop on High-Performance Computing

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Source URL: www.speedup.ch

Language: English - Date: 2009-09-10 09:08:19
113Triangulation / 3D modeling / Video game design / 3D computer graphics / Polygon / Planar graph / Simple polygon / Polygon mesh / Polygonal modeling / Geometry / Mathematics / Triangles

´ Quebec, ´ CCCG 2008, Montreal, August 13–15, 2008 Isometric Morphing of Triangular Meshes ∗

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Source URL: cccg.ca

Language: English - Date: 2008-10-28 23:59:52
114OpenGL / Cross-platform software / Video game development / Virtual reality / Salzburg / Shader / Rendering / Geometry / Computational geometry / Computer graphics / Software / Computing

Einführung Computergraphik (WSMartin Held FB Computerwissenschaften Universität Salzburg A-5020 Salzburg, Austria

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Source URL: www.cosy.sbg.ac.at

Language: English - Date: 2014-12-18 02:11:49
115Video game development / Computing / Applied mathematics / Computational physics / Bounding volume hierarchy / Collision detection / Tree traversal / Algorithm / Parallel computing / 3D computer graphics / Theoretical computer science / Mathematics

MCCD: Multi-Core Collision Detection between Deformable Models using Front-Based Decomposition Min Tang1 , Dinesh Manocha2 , Ruofeng Tong1 http://www.cs.unc.edu/∼geom/PCD/ 1 Department 2 Department

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Source URL: gamma.cs.unc.edu

Language: English - Date: 2009-07-06 03:15:21
116Computing / Video game hardware / Video cards / Nvidia / CUDA / Central processing unit / Graphics processing unit / Remote direct memory access / Computer hardware / GPGPU / Graphics hardware

SLURM Roadmap Versions 15.xx and beyond Moe Jette Jacob Jenson

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Source URL: slurm.schedmd.com

Language: English - Date: 2014-09-29 08:41:56
117Introductory physics / Mechanics / Video game development / Bounding volume / Collision detection / Sweep and prune / Collision / Elastic collision / Axis-aligned object / Physics / Computational physics / 3D computer graphics

1 Velocity-Aligned Discrete Oriented Polytopes for Dynamic Collision Detection Daniel Coming and Oliver Staadt Technical Report No. CSE, Sep. 2004

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Source URL: graphics.cs.ucdavis.edu

Language: English - Date: 2005-01-10 22:15:44
1183D graphics software / Virtual reality / Video game development / Animation software / OpenGL / Graphics / 3D computer graphics / Anim8or / Computer animation / Software / Computing / Computer graphics

Microsoft Word - shapespaper.doc

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Source URL: www.nacse.org

Language: English - Date: 2007-07-06 01:08:37
119Computational physics / Mathematics / Video game development / Imaging / Collision detection / Clipping / Rasterisation / Bounding volume / Triangle / 3D computer graphics / Geometry / Computer graphics

Fast Continuous Collision Detection using Deforming Non-Penetration Filters Min Tang∗ Zhejiang University Dinesh Manocha† University of North Carolina at Chapel Hill

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Source URL: gamma.cs.unc.edu

Language: English - Date: 2009-12-14 10:52:34
120Video cards / Nvidia / Computing / Video game hardware / Graphics processing unit / CUDA / ATI Technologies / Computer hardware / GPGPU / Graphics hardware

ProLines GeoImaging Server

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Source URL: www.pcigeomatics.com

Language: English - Date: 2015-04-28 10:37:27
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